Coming from a Video and photo background, I've been working with art and design for more than 19 years. After graduating in advertising and Propaganda in 2009, I decided to dedicate my life to learning 3D. In 2011, I started my career in the industry, working at Melies School, teaching 3D modelling and anatomy sculpting.
With a solid foundation in education and specializing in characters, anatomy sculpting, and texturing, a few years later, I decided to transition from teaching to a successful career in visual effects (VFX), games, and freelancing. I showcased adaptability and proficiency across various mediums, including film, advertising, video games, television, and collectible figures.
I've collaborated with Studios such as Microsoft Games (Gears 5, Industrial Light Magic, Dice La (Battlefield 2045), and Respawn (Unaanouce Star Wars Game).
I aim to deliver the best 3D character quality, founded on art principles, and leverage technology to achieve the highest quality in the industry.
I am always seeking knowledge and helping the team troubleshoot challenges.